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Old Apr 20, 2006, 06:36 PM // 18:36   #21
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If you're concerned about your survivability, you probably want more defensive skills. You might switch from hammer to axe or sword so you can carry a shield for more defense.

List your build over in the Warrior forum under "Campfire" and ask for suggestions. Do some reading in the Warrior forum too.

"Echo Mending" is using the mesmer skill Echo to cast Mending on yourself twice. It was suggested in sarcasm. Many experienced players look down on the skill Mending - I have never tried it myself, but apparently it is not as useful as it looks.
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Old Apr 20, 2006, 07:14 PM // 19:14   #22
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Quote:
Originally Posted by SpeedyKQ
"Echo Mending" is using the mesmer skill Echo to cast Mending on yourself twice. It was suggested in sarcasm. Many experienced players look down on the skill Mending - I have never tried it myself, but apparently it is not as useful as it looks.
Too bad warriors can't have both echo AND mending, though.
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Old Apr 20, 2006, 07:24 PM // 19:24   #23
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Heal signet is uber...as for mending and healing breeze not so much. I recommend using the tactics line. Shields up and Watch Yourself help you and your team not just you. Just in my opinion though the worst thing you can do is go into a mission and not know what the rest of your party is taking, hence a pug

But either way, the best way to succeed is to be a team player and listen. Though this line of reasoning has been overlooked for a long time over in Guild Wars as a whole. Either way Good luck in your quest
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Old Apr 20, 2006, 07:38 PM // 19:38   #24
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wow.. how much was the green item and how did you afford it, at level 16 (plus the drok's armor)
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Old Apr 20, 2006, 07:41 PM // 19:41   #25
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Default As far as your armor goes

It would probably help if you had some major runes (at least rune of major Vigor, and maybe some Minor runes). Also, do you have all your attribute points? Make sure you have 200 out of 200 attribute points; if not, you need to do the Attribute quests to get them....
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Old Apr 20, 2006, 08:01 PM // 20:01   #26
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Kern Wolf, you did read he is level 16?

And at Naxohs, ofcourse you can get both mending and arcane echo as a warrior. Use arcane thievery :P.

Last edited by Medion; Apr 20, 2006 at 08:03 PM // 20:03..
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Old Apr 20, 2006, 08:13 PM // 20:13   #27
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Originally Posted by Medion
Kern Wolf, you did read he is level 16?

And at Naxohs, ofcourse you can get both mending and arcane echo as a warrior. Use arcane thievery :P.
Considering how many people get run through the game nowadays, does his level matter?
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Old Apr 20, 2006, 08:16 PM // 20:16   #28
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Originally Posted by Kern Wolf
Considering how many people get run through the game nowadays, does his level matter?
It does when he flat out said he was in Riverside Province still.
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Old Apr 20, 2006, 09:43 PM // 21:43   #29
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Quote:
Originally Posted by Kern Wolf
Considering how many people get run through the game nowadays, does his level matter?
Because you asked him about his attribute points... yeah, I'd say level matters.
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Old Apr 20, 2006, 10:53 PM // 22:53   #30
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There are several things that can get a warrior killed, despite the best armor, such as using heal sig while getting pounded. A good way to protect yourself is a shield stance. I like "watch out" boosts armor the recharge time and duration is about the same so it can be spammed. The +20 armor just about covers the -% for a heal sig.

By now you should have at least a major health and a major absorbtion. I would not worry about a sup weapon untill you hit level 20 and you have max points. Altough a sup in absorb and vigor may help, neither are necessary, if you find one great, if you got the gold to buy them great, if not your good anyway, just make sure you are going to put them on your final armor, salvaging that sup rune armor into steel is very bad.

Finally plate mail is good but, the acalon absorbtion is universal (at this time), the boots or gloves give you the -1 damage, I wore the gloves
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Old Apr 20, 2006, 11:10 PM // 23:10   #31
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Level 24 Stonesummit armor level is 36 to 40 and that goes the same as what is on the Fire Islands.you really don't need Droks armor in the game.This is if you are only going to be playing with your RP char. in PvP and would have 200 attribute points by that time.Platemail is the worse armor for PvP anyways I would go with glads and Knights.Armor has nothing to do with game play it is all based on your attributes and skills eg.a level4 with droks armor on vs a level 8 with yaks armor on who will win the level 8 as the char. has more XP and attributes.

My Ranger fineshed the game with only Amnoon Oaisis druids on and played a little Random Arenas anbd we won some.It was all skill.
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Old Apr 20, 2006, 11:30 PM // 23:30   #32
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Two things which might help.

Add a major absorbtion. It makes a huge difference. (Sup, absorbtion is more expensive, though worth it if this is your final set of armor).

Energy: you only have 20-25 energy, your monk has about 40... straight after battle, it takes your monk longer to regen, and it's a good idea to make sure said monk has full energy before the next battle.

And in regards to Riverside Province.. this is the place you really need to learn how to pull (or get someone who knows how to pull on your team to pull) you pull with a long bow, not with your hammer/sword/axe

Enjoy playing Least you're not in the position my warrior was when I did that mission... doing almost no damage due to lots of stances and no damage skills.
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Old Apr 21, 2006, 12:44 AM // 00:44   #33
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Enemies that are higher level than you have a significantly increased chance to score a critical hit. Critical hits ALWAYS do max damage an get a bonus -20 armour penetration (roughly). This is the reason they carve through your Droknar's Forge armour as though it were made of paper.

That aside, I'm sure there are other things you could be doing better. So it wouldn't hurt to check out other sections of this forum for tips.

http://www.guildwarsguru.com/forum/s...d.php?t=128019

Last edited by Metanoia; Apr 21, 2006 at 12:52 AM // 00:52..
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Old Apr 21, 2006, 12:48 AM // 00:48   #34
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Quote:
Originally Posted by tuf pepper
evry healing skill uses 10+ energy so lets say I have 45 energy thats only 4 ppl I can heal
I think in this case it might be the monk's fault.
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Old Apr 21, 2006, 01:00 AM // 01:00   #35
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Nathan, high lvl armor DOES NOT MAKE YOU INVINCIBLE. it just negates some of the dmg. You can die easily of degen or dmg that ignores armor. everyone dies a lot of times the first time through the game, its expected. a good article game mechanics by ensign: http://www.guildwarsguru.com/content...nics-id674.php
if you havent read it, you should.

Last edited by batou; Apr 21, 2006 at 01:03 AM // 01:03..
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Old Apr 21, 2006, 02:42 AM // 02:42   #36
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Gladiator's is better against physical damage and gives the bonus of energy. Platemail gives better all around protection against damage, but less against physical. It also don't have an energy bonus. If you don't need the energy, get a platemail set. Grab a gladiators set too later on and kit yourself out with some weapons. Playing one build is boring.

Ascalon/Knights gives an inherent global damage reduction (-2, not -1) and boots are your best bet for it. You want to save your gloves for stonefist gauntlets if you decide to run knockdown. Throw your superior absorbtion in the boots. As lg5000 said, get it for your final armour. And yes, while expensive, that -1 damage a superior absorbtion makes EVERY difference against a major, you'll notice it too.

This is always important even when you're not taking (because tanking is stupid and boring as hell). Just because you're set up to deal damage, doesn't mean those things in your face that you're making numbers come out of theirs aren't trying to make numbers come out of yours.

Quote:
Originally Posted by tuf pepper
I don't agree with that not at all....the monk is my fav char I play on it all the time dont really bother with my other chars just got them to lvl 20 bet the game and left them how they where and went back to my good old monk lets say im in a group and some ones starys from the group and gets him self in trouble .. should I leave the group to go help him or keep the others safe.. I personally would just stay with the group then when its all clear go back and fetch the little bugger and after I rez him I then ask him to stay with the group if he does it again hes on his own.. and also when ever the party gets into a big aggro you cant expect the monk to keep evry one alive.. evry healing skill uses 10+ energy so lets say I have 45 energy thats only 4 ppl I can heal unless I have word of healing witch I always have on since it only needs 5 energy to use and its a life saver when evry thing hits the fan and all the casters (ele,necro,mes) starts running around like a chicken with its head cut off trying to stay alive lol kinnda funny when that happens but not when they make a bigger aggro then its a free for all every man/women for them selves and hope some one lives with a rez skill lol...

ok back on topic bummer forgot what the topic was.......
o ok i remmber just like what a few other ppl alrdy said go back to beacons and find a group thats going to kryta since you alrdy have droks armor you will be a little harder to kill since you have more armor on you than what was intended at that point of the game lol but yes you will still die no biggy it happens lol after you get to kryta you will be back on track good luck
1. Learn to take a joke, obviously the man was kidding. It could be easily told when he suggested echo mending.

2. You're a bad monk. Not all healing spells cost 10+ energy. The ones that do aren't worth it.

Take healing breeze out of your bar unless you're coming up against a lot of degen.

Heal other is only used when shit hits the fan.

Time word of healing to be only used when the party member is below 50% health.

Use Orison for the small heals on the party who is heading towards 60% health.

Use dwayna's if there is a lot of enchantments or hexes flying around.

Hex and condition removal is not the sole responsibility of the protection monk. Bring them as well. You don't even have to be specced in any other lines, it still removes the condition/hex.

If you're not using word, bring an energy management skill from either the mesmer or necro line (Offering of Blood, Energy Drain, Inspired Hex, etc).

It is not the necro's job to keep your energy up, if you need a battery, you're doing something wrong. A battery is a waste of a party slot. Blood Ritual and/or Blood is Power are wastes of skill slots.

Do not bring channeling. If it's being effective, you're doing something wrong and more likely to die.

Keep your heals consistant, just because a party member has lost a tiny little bit of health does not mean you need to spam heal other, let them get down some more before they need a heal. They may even regen that amount naturally.

Keep an eye on your surroundings. The red bars aren't the only thing in the monks world. Your positioning should be away from danger. If you are attacked, do not run away from the battle, bring the aggro around the warriors so they are attacked instead of you. That is, unless you would prefer you let the warriors die because you were being attacked by a moa bird and now you have to deal with the three billion aatxes the warriors were holding back. This goes for all party members. Stop running away you imbeciles.

Energy management isn't just a button on the skill slot. 45 energy is PLENTY. You should be at full energy or close to it when the battle is over, ready for your warriors to charge into the next. It's boring as hell waiting between battles.

And if you use mending as a primary heal, by god I will hunt you down and murder you with this cup next to me.

Now go out there and be good and stuff, stop being an embarressment.
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Old Apr 21, 2006, 03:00 AM // 03:00   #37
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Quote:
Originally Posted by Medion
Kern Wolf, you did read he is level 16?

And at Naxohs, ofcourse you can get both mending and arcane echo as a warrior. Use arcane thievery :P.
that makes plenty of sense, they cant use the mesmer skill arcane echo but they can use the mesmer skill arcane theivery now cant they?
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Old Apr 21, 2006, 03:06 AM // 03:06   #38
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Quote:
Originally Posted by anonymous
that makes plenty of sense, they cant use the mesmer skill arcane echo but they can use the mesmer skill arcane theivery now cant they?
Er, they use Arcane Theivery to get mending... as in they're not a monk secondary at all, but can still use mending. Not that it's a reliable thing or even worth doing, but it's not like its impossible either.
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Old Apr 21, 2006, 03:15 AM // 03:15   #39
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If you were ran to Droknars, since you are only lvl16, I would go back to where you were before you were taken to Droks, and do those missions.

That way you will get use to your armor, gain money and experience, and hopefully level up.
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Old Apr 21, 2006, 03:44 AM // 03:44   #40
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Quote:
Originally Posted by Dr Strangelove
Just because you have decent armor doesn't me you can tank everything in the game. In fact, you're as vulnerable as any squishy to degen and armor-ignoring damage. Consider playing with more defensive skills. Belly smash is a particulary good choice for a hammer warrior.

Of course, if the problem persists, you can just echo mending on yourself then charge in and use frenzy all the time for increased damage and use healing sig whenever you're taking heavy damage. If you die, remember, it's all the monk's fault.
Nathan, ignore everything in bold. That is the fastest way to open a warrior's tin can.
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